Sunday, February 28, 2010

"Final" Brain


Now all that is left is to get some final critiques on my brain (I'll probably hear that it isn't medically accurate enough and have to redo the texture mapping). This render is of the high-poly version and I was so fed-up with the project I didn't even bother to take a render of the low-poly version. Heh, probably not the best idea considering that's the model that matters. But it's okay because it looks the same as this one (used a displacement map, a normal map, then a color map). I'll eventually post a picture of that I expect.

Wednesday, February 17, 2010

Wia Render 1


Here's the first of a series of renders now that she's "complete."


nCloth developments.






So I decided to teach myself nCloth for this Wia project and this was some bug in the rendering that I did that actually looked kinda cool. I considered keeping it, but, you know.

Monday, February 15, 2010

Wia - Geometry Update


Completed the geometry and threw some basic textures on her. Now just to bind the skin and animate her.

Wia - "Finished" Rig


Not sure if I forgot anything for the rig, but as it is now, it's complete! Now I just have to bind, paint weights and then pose for my renders. :)

Friday, February 12, 2010

Older project

I haven't done much other than rigs on my most recent projects, so I thought I would post something I did last quarter just to keep myself in the habit of updating.

So this is it! The bones of the inner ear (the ossicles - incus, malleus, and the stapes) and the tympanic membrane. Very un-bone looking. Did these for my 3D Organic Forms class; it was fun. Took about a week.


Monday, February 8, 2010

Wia WIP 1


Another project I'm working on is a character for my character design class. She's supposed to be simple, and was based on a cloud. If and when I texture her, that correlation will be a lot more clear, but for now, she has fur effects! And nCloth! Those are nifty.

When I get the rig (argh) working, I'll post better pictures, but there's a little mugshot of her with her awesome hair. Not so hot on the face still, but I'm distancing myself from it before coming back to it to maybe put some final touches on it.

More later!

- Cade

Sunday, February 7, 2010

Brain WIP 1


Well, for my first update, I'll post a WIP of a brain that I'm creating. It's been a slow process, this project mostly on the back-burner. Overall assignment is to create a brain (in two hemispheres) that has a low- and a high-poly version.

Here's the geometry thus far:


Now for this assignment, best way for detail is a displacement map. You'll have to ignore the little cerebellum in the corner of this picture. I haven't bothered doing the UVs or texturing it yet so it looks kinda like it exploded. I've not worked with displacement maps before, so here's my progress so far in figuring out how to use them:


I'll update as I get more work done on it. :)

Friday, February 5, 2010

The Beginning

Hey all, this will eventually be a blog concerning mostly 3D and perhaps some 2D art, as well tutorials that I find or make, and perhaps links to other things generally 3D.

I'll try to update once a week with WIPs or sketches, or other nick-knacks of tasty information.

Thanks!