
Now all that is left is to get some final critiques on my brain (I'll probably hear that it isn't medically accurate enough and have to redo the texture mapping). This render is of the high-poly version and I was so fed-up with the project I didn't even bother to take a render of the low-poly version. Heh, probably not the best idea considering that's the model that matters. But it's okay because it looks the same as this one (used a displacement map, a normal map, then a color map). I'll eventually post a picture of that I expect.

No comments:
Post a Comment