
Next quarter I'm going to be learning blend shapes as well as more about the hair dynamics in Maya, so, over break, I decided I would make the head model that I would use for both of those classes. I could count on one hand the number of times I've modeled heads, though this is the second time I've really modeled a high-res, highly detailed model. Still trying to learn a good way to do it. :) So, after a week of work (probably about 30 hours) here it is so far.
(I also have a complete model of the inside of the mouth - teeth, gums, and tongue. You won't be able to see those until I start animating, though. :) They're pretty sweet.)

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